Allegorithmic has released Substance Designer 5.5, an update that brings MDL (Material Definition Language) to 3D design and rendering community.
With Substance Designer 5.5, users can make an MDL material from scratch, without coding, using a non-destructive workflow. With this ability, designers can now create tweakable, multi-layered, homogenous materials with volume, with or without the use of Substances, the company states.
“Substance Designer is the first application to provide an end-to-end MDL workflow, enabling its user base to take their materials to a wide variety of applications for physically-based rendering,” says Phillip Miller, senior director of product management, Advanced Rendering for NVIDIA. “The combination of Substance Designer’s intuitive workflow and MDL’s flexibility is amazingly powerful and should prove to be an invaluable tool for anyone using an MDL-compliant renderer such as Iray, mental ray and soon V-Ray.”
For more information, visit Allegorithmic.
Sources: Press materials received from the company and additional information gleaned from the company’s website.