Bunkspeed Unveils HyperMove at SIGGRAPH

Maker of HyperShot previews groundbreaking 3D animation tool.

Maker of HyperShot previews groundbreaking 3D animation tool.

By DE Editors

Bunkspeed (Los Angeles, CA), developer of the world’s fastest 3D rendering technology, launched its new animation tool,  HyperMove, at the SIGGRAPH computer graphics conference in Los Angeles. HyperMove represents the next generation of animation applications, combining CGI technology with ease of use.

In much the same way as HyperShot, HyperMove simplifies 3D animation by integrating a full physics engine with Bunkspeed’s powerful visualization. Just as HyperShot generates astounding realism without previous rendering expertise,  HyperMove’s automation lets even novice users bring natural-looking motion to a 3D scene. Bunkspeed’s patented ray-tracing processing is featured in HyperShot,  which simplifies the task of rendering 3D models by providing users with a palette of photorealistic materials and accurate, real-time visuals.

HyperMove seamlessly integrates with the HyperShot renderer, where users can easily set global lighting effects and assign true-to-life materials to a 3D scene. After applying colors, decals, and texture maps to their 3D objects, users set a few simple animation parameters and hit “render” to create a movie.

HyperMove accepts models from a wide range of common 3D CAD modelers such as Rhinoceros,  SolidWorks, Google SketchUp, and Pro/ENGINEER and exports to a variety of industry-standard movie formats. HyperMove for Windows will be available in the fall of 2008.

To view examples of HyperMove animations,  please visit Bunkspeed.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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