Chaos Group Releases V-Ray 3.0 for 3ds Max Beta

Includes new UI design, progressive production rendering, and cross-application shader format.

Includes new UI design, progressive production rendering, and cross-application shader format.

By DE Editors

Chaos Group announced the beta program for V-Ray 3.0 for 3ds Max, its lighting, shading and rendering toolkit. Beta testers will have direct access to the Chaos Group team.
 
According to the company, ray tracing calculations are running up to five times faster in the new release, and a new simplified user interface design will provide fast access to common controls and settings.

The new Progressive Production Rendering feature is a one-click action that allows artists to set up a scene in seconds and iterate quickly,  even when using V-Ray’s most complex features. Over the beta period,  Chaos Group will roll-out a new XML, cross-application material format called VRmats that can be universally transferred across multiple V-Ray host applications.

“Speed and simplicity remain at the core of V-Ray 3.0’s roadmap because that’s what our users want,” said Vladimir Koylazov, Chaos Group co-founder and lead developer of V-Ray. “Our community is very active and very collaborative, which is a great situation to be in if you want artist feedback. V-Ray 3.0 is their proof that we hear them loud and clear.”

V-Ray 3.0 Beta for 3ds Max is now available for users who already own a V-Ray for 3ds Max License.

For more information, visit Chaos Group.

Sources: Press materials received from the company and additional information gleaned from the company’s website.


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DE Editors

DE’s editors contribute news and new product announcements to Digital Engineering.
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